Elden Ring stats and attributes explained

Having the Elden Ring stats explained and knowing what all these attributes mean is essential to understanding how to survive in Elden Ring. Your stats and attributes determine everything about your character, from damage to toughness to spellcasting power, and whether you’re interested in boosting Strength, Intelligence, Faith, Arcane, Dexterity or more, you’ll need to understand them. It’s also true to say that to some extent, this isn’t a game that favors a jack-of-all-trades approach, it’s all about the min-maxing – boosting a few select stats and building a playstyle all around those alone.

Best Elden Ring Builds

Elden Ring best builds

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You won’t be able to make these if you’re just starting the game, but if you want to know what you can work up to, check out these Elden Ring best builds!

It means that understanding how to level up in Elden Ring to get the best results is all about its stats. Especially as the Elden Ring respec and Larval Tears system means that, while you can respec your character, it’s not something you can do a lot or easily. Knowing what Vigor does, and if you actually need it, is important. Similarly, knowing if Intelligence better than Faith, or Arcane, for a magic build can make a big difference. 

Just having a good understanding of what Elden Ring stats do will help you make better choices over time, as you won’t want to waste your precious Rune XP on bad choices (although we have some Elden Ring Rune farming locations to help you get more). Levelling up the right stats can affect everything from movement speed, whether you get staggered, what weapons you can use, spell casting speed, and plenty more. So to help with all that, here’s a quick break down of all the Elden Ring stats and what they do. 

Vigor

Vigor

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Vigor, or VIG, governs your Health Points or HP. Obviously the higher this is the more damage you can take. So this is the stat you want to really invest in for a tanky build. If you’re confident you can dodge most attacks then you can save points here but ideally everyone will invest a few levels in VIG over the course of the game to avoid any one-hit kills. 

Mind

Mind

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The Mind or MND stat governs your Force Points, or FP. This governs magic, whether that’s the more offensive Sorcery or more support-based Incantations. Both disciplines draw on this stat in terms of ‘power’, although they require separate stats for mastery, with Sorcery mainly using Intelligence and Faith required for incantations. Basically, if you’re planning on using a magic character you’ll have to have a high Mind stat. FP is also used by non-magical classes who have certain items, like Ash summons, or just the special skills on weapons.

Endurance

Endurance

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Endurance, or END, increases the Stamina bar. It mainly governs two things – the amount of Stamina you have for attacks and dodges, and how much you can carry. Specifically the Equip Load stat, which lets you carry more items and wear more armor, while retaining full movement. Only walking, crouching and strafing don’t use stamina, while sprinting, rolling, blocking, attacks, boosting your horse’s speed and spells all cost some Stamina to perform. So a higher END will let you do more before being exhausted. It’s one of those stats that everyone will need to invest in to some degree to keep moving or attacking for longer. 

Strength

Strength

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Strength or STR is both a damage modifier and a stat that decides if you can use certain weapons. Specifically Strength based weapons. These will not only scale up their damage with the STR stat – so the higher it is the more damage you do – but they also might require a minimum STR level to use. This is one of the more important stats for a melee-based build where the amount of damage per whack is the most important thing. 

Dexterity

Dexterity

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Dexterity, or DEX, functions in an almost similar way to Strength as a modifier and requirement for some weapons, but focuses more on speed. So some faster weapons, or ranged weapons, will do more damage with a higher DEX, or even require a minimum DEX level to use. It also slightly speeds up spell casting. If you want a character focused on melee attacks that’s also fast and able to layer on lighter but faster attacks, this is the stat to buff. 

Intelligence

Intelligence

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Intelligence, or INT, is one of the primary magic stats. It’s both a damage modifier for anything with damage that scales with INT, as well as usage requirement for some magic – so you won’t be able to use certain spell or items unless you hit the minimum level. Intelligence mainly governs sorcery, which focuses on offensive attacking spells. But it can also be involved in the more support based incantations. So if you want to focus on magic offensively, this is the way to go. 

Faith

Faith

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Faith, or FTH, is mostly used for incantations which usually lean towards defensive or support uses, buffing or aiding your allies, rather than directly attacking enemies, though there are Faith spells that can do damage. Like Intelligence, it’s a both a damage modifier for magic and items that use it, and a usage requirement – so some items and incantations require a minimum level to use. Basically, if you want magic to help you or hinder enemies, you gotta have faith.

Arcane

Arcane

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The Arcane, or ARC, stat is another magic stat that can further influence some sorceries, incantations, items and weapons. It also influences item discovery, so has luck like effect as well. More importantly, there’s a ‘Death’ effect in Elden Ring that functions a little like a curse – the effect can build up and kill you at a certain level. Arcane helps resist that, along with some items and equipment you can find. As far as magic goes, while Intelligence or Faith largely govern magics overall, you will find some items and incantations that scale with Arcane as well.

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