Halo Infinite Season 2 – called ‘Lone Wolves’ – has brought in two new maps, lots of new modes, and a new battle pass for Halo multiplayer. While Season 2 is going to be another six-month season, 343 Industries have clearly learned a lot from the first season, and will be keeping things as fresh as possible with plenty of rotating modes, playlists, and events in Halo Infinite. A heap of sandbox changes have also arrived, buffing a few weapons and vehicles that felt underwhelming and reigning in the Mangler’s one-shot beatdown combo. Here’s everything you need to know about Halo Infinite Season 2.
Everything coming in Halo Infinite Season 2
- Halo Infinite Season 2 ends in November
- Two new maps have been added
- Last Spartan Standing Mode
- More new modes and playlists, including King of the Hill
- Lone Wolves Battle Pass with new armor and 1000CR to earn
- New Fracture and narrative events
- Melee, Ravager, Chopper, and Banshee balance changes
When does Halo Infinite Season 2 end?
Halo Infinite Season 2 went live on May 3, for Xbox Series X|S, Xbox One, and PC, which means the new maps, modes, and more are playable now! You can read more about all the new arrivals below.
Unfortunately, you’ll have to brace yourselves for yet another long season, as Halo Infinite Season 2 will run until November 7, based on the content roadmap (opens in new tab) that 343 Industries published recently.
Two new Halo Infinite multiplayer maps
The most notable additions to Halo Infinite with Season 2 are the two new maps – one for Arena and one for Big Team Battle. Catalyst is the new Arena map, and it’s a slightly overgrown Forerunner facility with a Gravity Hammer on a high position.
The new BTB map is Breaker, is a Banished shipbreaking facility amongst sandy terrain. The map is huge and features a range of open ground-level roads and buildings, as well as walkways and debris to climb around. It even has a large, moving laser in a central chasm that will destroy anything that touches it, so watch out for that, particularly if you’re in a Warthog.
New Halo Infinite Last Spartan Standing mode
The long-rumored battle royale-like mode, Last Spartan Standing, finally arrived with Halo Infinite Season 2 and is a permanent addition. It’s a 12-player, free-for-all mode on Big Team Battle maps, where you’ll get a set loadout and five lives. Being a staple of the BR genre, Last Spartan Standing also features a closing Danger Zone to spice things up and force players together in the endgame.
Getting kills will give you the opportunity to upgrade your arsenal, but random ordnance drops can also be found throughout the match. Eliminating a player also causes them to drop their AI bubble, which can be collected for bonus score. When it comes down to it, your total score doesn’t matter and you just need to be the last Spartan standing to win.
King of the Hill and more Halo Infinite multiplayer modes and playlists
Regarding new modes, many have been added to Halo Infinite, with some being permanent and others being fun, experimental modes that will rotate in and out. Here’s a list of what 343 Industries has revealed – you can read more about them in this Season 2 modes preview (opens in new tab).
- Last Spartan Standing: Halo Infinite’s answer to a battle royale mode. 12-players, five lives each, Big Team Battle maps, and upgradable loadouts.
- King of the Hill: A new variant that differs from the classic mode. It’s in Quick Play, Ranked Arena, and its own playlist. The mode sees two teams battle to secure a neutral hill and earn points. Once enough points have been earned from the hill, the team that secured it will earn a point, and a new one will appear, making this King of the Hill variant more about the number of hills captured, rather than total time spent within any hill. However, if you’re a fan of the classic version, options for that ruleset can be found in Custom Games.
- Land Grab: Three neutral zones spawn into a map, leaving the two teams to capture as many of them as they can to score points. Once all three zones have been captured, a new trio will spawn in somewhere else, sending teams around the map to battle for objectives until one team reaches 11 points. This mode will launch with the Fracture: Entrenched event but will also stick around for the rest of the season.
- New Rumble Pit playlist: A new free-for-all playlist for eight players that focuses on what 343 Industries calls “base” modes, so expect to be vying for control over lots of objectives.
- Rotating playlists: Social Skirmish, Social Slayer, Team Snipers, and Team Doubles, will also rotate in and out across Halo Infinite Season 2.
- Experimental modes:
- Ninja Slayer: Regular Slayer rules featuring only infinite-ammo Energy Sword and Grappleshot loadouts, with Power equipment and Grappleshots appearing on maps.
- Vampireball: Oddball but the skull melee attack is a one-hit kill and grants 50% shield to the skull carrier, which can overflow into an Overshield!
- Rocket Repulsors: Slayer with Infinite-ammo Rocket Launchers and Repulsors for your loadout, and only Power equipment and Repulsors appearing on maps.
Phew, that’s a lot of modes! Remember, Halo Infinite’s Forge and co-operative campaign modes have been delayed over the past couple of months, although some loose launch targets have now been set. Online co-op campaign and mission replay is targeted for a late August release, while an open beta for Forge is targeted for September. It appears that another Forge open beta will arrive sometime in Season 3 – which launches on November 8 – and split-screen co-op campaign should also arrive during that season.
Season 2 Lone Wolves Battle Pass
The Halo Infinite Season 2 Battle Pass is a significant improvement on the Season 1 pass as 343 Industries has clearly learned a lot from player feedback, making both the premium and free passes much more rewarding in Lone Wolves. The main armor draw for Season 2 is the rugged Rakshasa Armor Core and other armor pieces, allowing you to make your Spartan look like a field-hardened fighter.
The premium pass for Season 2 will allow players to earn up to 1,000 CR which they can use to buy the next pass or things from the Halo Infinite shop. Moreover, the free track for Season 2 contains even more customization items compared to Season 1, including the Rakshasa core and plenty of armor for the original Mark VII Armor Core. Remember that Halo Infinite battle passes don’t expire when the relevant season ends, so you’ll still be able to work your Season 1 battle pass if you haven’t complete it.
How to level up fast in Halo Infinite
Need to rank up your battle pass? Here’s how to level up fast in Halo Infinite
Ultimate Rewards – the items unlocked for completing all weekly challenges and the ultimate challenge – are also of a much better quality in Season 2. Visors, Coatings, and more will appear as Ultimate Rewards instead of emblems and backdrops. And finally, it’s good news for players wanting a true progression system separate from the battle passes. 343 have said that a “Career Progression” system is being designed, so it’s still a long way off, but on the way at the very least.
Halo Infinite Season 2 events
Season 2 is also going to have several limited-time events for you to play in to unlock new rewards too – the first of which is live now! Players can check the Halo Infinite Interference event, which is the first of two narrative events focused on injecting more story into the multiplayer elements of Halo Infinite to carry on what Master Chief started in the campaign.
You’ll also be able to check out the recurring Fracture: Entrenched event for Season 2, which will allow you to unlock the Halo Infinite Eaglestrike armor – an industrial armor set based on 20th century war machinery. Here’s when you can expect to see these events:
- Interference narrative event: May 3-16
- Alpha Pack narrative event: July 19 – August 1
- Fracture: Entrenched recurring event: May 24-30
(This event will occur six times over Season 2)
Sandbox balance changes in Season 2
Lots of changes to Halo Infinite multiplayer have arrived with the launch of Season 2, and there will undoubtedly be more as the season goes on. We’ve got a few of the big ones explained below, but if you’d like to read the full Halo Infinite Season 2 patch notes, you can find them in this support blog (opens in new tab).
Some major melee improvements have been made that should make the attack much more reliable with less whiffing and more kill trading. Furthermore, all Halo Infinite weapons have had their melee damage reduced by 10% too, which means that the Mangler’s shoot-punch combo now requires an extra shot to pull off. The Ravager’s regular fire is also getting buffed as it’s been pretty sub-par for a while now – it’s capable of a two-burst kill now!
Other sandbox changes include more shielding for the Overshield Halo Infinite equipment item, increased collision damage for the Chopper, making it much better at ramming vehicles, and numerous buffs to the Banshee, such as a a higher top speed and lower minimum speed, faster weapon cooldown, and increased weapon damage.
Halo Infinite error codes | Halo Infinite Season 1 Battle Pass | Halo Infinite ranks in order | Halo Infinite controller settings | Halo Infinite KD tracker and player records | Halo Infinite Fiesta matches | Halo Infinite killing spree | Halo Infinite crashing on PC | Halo Infinite User is Banned | When do Halo Infinite challenges reset? | Halo Infinite Clippy