How to use Monster Hunter Rise lock on, target and focus camera

Monster Hunter Rise lock on and targeting options let you auto aim and switch between target and focus cameras, depending on what you want to do. In a tough battle you need a camera that’s on your side, as both you and the monster are very mobile – losing site of your target in the heat of the moment can mean missing a crucial blow or worse. But how the camera function actually works isn’t clear and you might not even realise there’s a lock on option in the game at all.

Thankfully there is, but you may need to play around with some Monster Hunter Rise settings to find and use it. So, if you’re having trouble staying on target, and keeping the camera focused on the big monster trying to kill you, we can explain how to use the Monster Hunter Rise lock on function.

How to lock on to enemies in Monster Hunter Rise

Monster Hunter Rise lock on

(Image credit: Capcom)

One of the first things you’ll want to do when you’re in-game is figure out whether you prefer the “target” or “focus” camera settings. Hit + to bring up the menu, then scroll to the right with R and select options. Scroll all the way down to Camera Style – it’s third from bottom.

By default, this will be on Target Camera. This essentially means you have free control over the camera angle with the right stick and you can press L to either spin your camera to whatever you’re fighting, or if you’re not taking on a monster, it’ll point where your character is facing. This is great if you’re used to Monster Hunter and are confident adjusting the camera yourself when fighting.

Alternatively, if you want to stay focused on the monster you’re against whenever you’re close to it, you can adjust the camera style to Focus Camera. By pressing the right stick in, you will cycle through targeting the large monsters in your area. For example, if you’re hunting a Great Izuchi, press the right stick to target that specific monster, then when you get close your camera will automatically lock onto it. When fighting, the camera will constantly spin and stay locked on.

However, this can cause some problems. The first is that trying to use your wirebug to flee or dodge is almost impossible, because your aim will always be on the monster, so you’ll dash towards it instead. If you want to stop targeting the monster, then you need to click the right stick in multiple times, which can be frustrating mid-fight.

It’s worth noting that if you do opt for Target Camera, you can adjust the behavior of the L button below, by Target Camera Controls. Type 1 makes L focus on the monster, or you can press it twice to look the direction your character is facing, while Type 2 is the opposite; once for the character, twice for the monster. Type 3 removes the press twice function and pressing it once just looks at the monster.

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