David Cage’s first idea for a video game was the stuff of delusion: an unworkably grand outline sketched by a young person with no experience of development. He convinced a group of friends to make a demo during their evenings, outside of their day-to-day jobs. Astonishingly, the project, The Nomad Soul, went on to be …
Read More »A Plague Tale: Requiem utilizes new-gen tech for “hundreds of thousands of rats”
A Plague Tale: Requiem’s director has revealed how it’s taking advantage of new-gen tech through leaving last-gen consoles behind. Speaking to Edge Magazine in its latest issue (opens in new tab), A Plague Tale: Requiem director Kevin Choteau pulls back the curtain on some new technical details for the sequel. …
Read More »Alien Isolations team has been working on a sci-fi FPS for four years
Alien Isolation’s developers are working on an unannounced sci-fi FPS set in a brand new world as an entirely new IP. In the most recent issue of Edge Magazine, Creative Assembly studio director Gareth Edmondson and creative director Alistair Hope offered a few details of their new project. Since 2018, …
Read More »Cuphead transports Edge back in time with exclusive vintage comic-style cover
The story behind Studio MDHR’s Cuphead is an inspiring one: a pair of brothers, raised on classic cartoons and videogames, decided to pool their considerable talents and work for years to craft a painstaking tribute to both. The result packs a real wallop – and so it’s only fitting that, …
Read More »Warhammer 40k: Darktide offers Left 4 Dead-style storytelling with 75,000 lines of dialogue already written
Warhammer 40K: Darktide will maintain the Left 4 Dead-inspired storytelling style its developer borrowed for the Vermintide games, with over 75,000 lines of dialogue already written. That comes from Edge (opens in new tab), which spoke to Fatshark ahead of the game’s big release later this year. The magazine confirms …
Read More »Dragons Dogma retrospective
Like its cyclical fantasy world, Dragon’s Dogma has lived many lives. First released for PS3 and Xbox 360 in 2012, it was then re-released on those same consoles, updated and expanded, as Dark Arisen in 2013. In 2016 it returned with a PC port, then again for PS4 and Xbox …
Read More »Making waves: Fatshark takes Vermintide’s co-op horde action to the next level in Edge 372 with Warhammer 40,000: Darktide
If the devil is in the details, then Warhammer 40,000: Darktide is positively Mephistophelian. Fatshark’s firstperson vision of this beloved world has been fleshed out to an unprecedented degree. “There are biographies for places you spend ten seconds walking down,” writer Dan Abnett says. “I think we’re trying too hard.” …
Read More »Lead Metal Gear Solid artist explains how his Hiroshima upbringing shaped the stealth icon
Metal Gear lead character and mecha designer Yoji Shinkawa grew up in Hiroshima, Japan, and he recently revealed how the city ultimately impacted his involvement with the stealth action series. Shinkawa opened up about how residing in Hiroshima prefecture (specifically, a city called Fukuyama), affected his work on the Metal …
Read More »Grave new world: Firewatch meets Alien Isolation in Edge 371’s cover game, The Invincible
Makers of science-fiction videogames tend to reach for a grab-bag of familiar influences, so there’s something immediately distinctive about The Invincible, given that it’s based on the 1964 novel of the same name by Polish writer and satirist Stanisław Lem. It’s a book that clearly means a lot to its …
Read More »Fire Emblem Awakening retrospective
One of the grandest, most sweeping games of the past 10 years is also one of the smallest. With a tale told across continents and generations, and featuring dozens of characters, Fire Emblem Awakening is a handheld game released in 2012 (later arriving in US and EU territories in 2013) …
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