The latest issue of Retro Gamer is on sale now and we reveal the best lightgun games ever made, from The House Of The Dead 2 and Ghost Squad to Operation Wolf and Duck Hunt. Where will your favourite game appear? Other highlights of issue 235 include our amazing all-access …
Read More »50 things that changed gaming
Humanity had accomplished many things by the start of 1971, plenty of them rather impressive – we’d erected great buildings like the pyramids, created beautiful works of art and literature, and invented machines that could take us to the moon. Yet somehow, despite having invented a box that could display …
Read More »How 2D games tried to shine in a 3D world
Take a dive through the video game media in the mid-Nineties and a theme quickly emerges: the future is 3D, and that future is now. The history of 3D technology can be traced back to 1974, first appearing in games like Maze War and Spasim, followed by the tank simulator …
Read More »How the N64 “confidently signposted our way into the 3D future”
In 1993, Nintendo was a company in an interesting position. While it was undoubtedly a leader in the video game console market, it could no longer boast the virtual monopoly it held during the late Eighties. What’s more, the industry was already planning to transition away from the 16-bit console …
Read More »Retro Gamer Celebrates 20 years of Halo: Combat Evolved
The latest issue of Retro Gamer looks back at Master Chief’s first epic adventure, a game that changed a genre and proved that Microsoft could be a serious contender as a console publisher. It also features an excellent 2022 calendar, which features some of the greatest gaming magazines of all …
Read More »The new Retro Gamer goes hands-on with the Evercade VS console
The latest issue of Retro Gamer features an exclusive hands-on playtest of the Evercade Vs and reveals what’s planned for the console’s promising future. We spoke to the team behind the incoming retro machine in order to find out new things about the system like how it will improve on …
Read More »The making of Super Metroid: Looking back at the origins of an all-time classic
Heading back up to ground level as I leave the immaculate subway at Jujo Station in the south of Kyoto, I walk through this remarkably unremarkable suburb until I see the big white block that houses Nintendo’s contemporary headquarters. The gates to NCL are manned by two portly, middle-aged guards …
Read More »