Enter the Prey The Corpse Vanishes morgue without a keycard

Prey The Corpse Vanishes is one of the more mysterious side quests you’ll be taking on as you journey through the space station, and it involves getting into the morgue to locate a particular body. That may sound like a creepy assignment, but it’s worth the effort of discovering the cadaver in question as you’ll receive a special chipset as a reward, along with unlocking some intriguing information about the time you spent in the testing laboratory.

As tends to be the case with Prey, the path you need to take is not a simple one. You’re going to need the keycard of one very deceased Dr. Bellamy, but you’ll find a very locked door in your way. Thankfully, there is a way around it, and this guide will show you exactly what you need to do.

We can’t usually condone corpse bothering of any kind, but then Prey will have you doing all sorts of weird things, including being very nervous around rolls of Charmin toilet tissue. After tracking Dr Bellamy’s body all the way to the Psychotronics Morgue he’s finally within sight – the only thing standing in the way is a door. A locked door.

To get in, you don’t need any fancy alien powers. Of course, you could smash the glass, then morph into something innocuous and jump into the morgue. But not everyone wants to have Typhon DNA running through their veins. There’s two choices for you here. Either smash the window then use the huntress boltcaster to shoot the switch in the morgue, or simply play a waiting game.

Looking at the terminal just beside the morgue and reading the emails like a creep reveals that the Engineering Operator lets itself in every half hour, i.e. at 1:00, 1:30, 2:00, 2:30 – you get the idea. All you have to do is sneak in behind it. Prey uses real time, so you might want to do something else if you’ve just missed the half hour mark. Or you can camp by the door and wait patiently. 

Once you’re in, Bellamy’s body can be ransacked for his keycard in a thoroughly respectful manner. Now you have his keycard you can get into his cabin in the Crew Quarters, and find out precisely what kind of dodgy tests were being run on you. You also pick up three neuromods, some additional data about the Typhons, and a Polyshield CRU chipset for your suit, which grants increased protection against physical damage. Nifty.

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