Maintenance engineer Jack Leary is working the graveyard shift at Prospect One, a remote mining outpost on Mars, when he receives a red alert from the nearby station of Fort Solis. Suspicious that it was manually activated rather than automated, he calls in to request a response; when that isn’t …
Read More »Exclusive Elden Ring interview with Miyazaki headlines next issue of Edge and heres how to pre-order
A world-exclusive interview with Dark Souls, Bloodborne, and Elden Ring creator Hidetaka Miyazaki is set to headline the next issue of Edge magazine. Pre-orders for the issue are officially live now on Magazine’s Direct (opens in new tab), so you can secure your copy of the highly anticipated interview with …
Read More »Putting the art in martial arts: in Edge 366, discover how Sifu demonstrates Sloclap’s mastery of kung-fu action
If you’re after bone-crunching action – and we’re not talking about our chiropractor visit following a Black Friday weekend hunched over our computers – then look no further than E366’s cover star. Sloclap’s Sifu offers brutal, balletic martial-arts action: think The Raid, then think Jackie Chan and split the difference, …
Read More »Kitty powers: in Edge 365, find out why Stray’s feline star makes for an urban action-adventure like no other
It’s Christmas? Well, in the world of print we do tend to work a month or two in advance. Consider the new issue of Edge an early festive gift, then: E365 offers a veritable advent calendar’s worth of delicious treats, not least of which is our cover game, Stray. Developed …
Read More »Does Deathloop prove that immersive sim is an outdated term?
Agreeing with a door isn’t something we often find ourselves doing – not even in games. But the very first time you encounter one in Deathloop, it’s locked with a four-digit keycode. “You know the code,” the game tells you, over and over, in hovering captions that flicker in the …
Read More »Why Psychonauts 2s most unethical mechanic epitomises its sensitive side
When Psychonauts 2‘s protracted introduction is over and Raz begins his internship in earnest, it tutorialises a new ability that comes with a playful new mechanic, one that immediately sets our minds racing as we imagine it powering a range of puzzle concepts. It’s a brilliant idea, the kind some …
Read More »Undead and loving it: Edge 364 discovers that everything (and everybody) is changing in Dying Light 2: Stay Human
What better way to celebrate Halloween month than with a deep dive into one of the most eagerly anticipated horror games around? In Edge 364, which you can buy here (opens in new tab), we talk to lead designer Tymon Smektala about Techland’s Dying Light 2: Stay Human, and find …
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