Maintenance engineer Jack Leary is working the graveyard shift at Prospect One, a remote mining outpost on Mars, when he receives a red alert from the nearby station of Fort Solis. Suspicious that it was manually activated rather than automated, he calls in to request a response; when that isn’t …
Read More »Monkey Island creators recount the origins of Insult Sword Fighting
Insult Sword Fighting is Monkey Island’s most iconic puzzle. The point-and-click adventure series from LucasArts is undoubtedly one of the most famous games from the ’90s, and it still serves as a best practice roadmap for organically weaving humor through world, puzzle, and combat design. While there are plenty of …
Read More »Why Elden Ring is so much more than an open world Dark Souls
Like the Elden Ring itself, the soulslike genre has been shattered – by the very studio that created it. Yet, in taking those shards – pieces of Demon’s Souls, Dark Souls, Bloodborne, and Sekiro – and forging Elden Ring, FromSoftware has managed to create something that feels entirely new yet …
Read More »The making of Enter the Matrix, the most expensive licensed video game of all time
Games based on a license have been around almost as long as the medium itself, with most gaining a reputation for being cheap tie-ins or ill-produced cash grabs that needed much longer in the development oven. It’s an unfortunate fact that, in most instances, the creative teams tasked with making …
Read More »The making of Splinter Cell – How the decision to “ruthlessly enforce stealth” created a classic
By 2002, we had seen Tom Clancy’s name on plenty of games – Ghost Recon, Rainbow Six, Red Storm Rising, and many more. It was already a mark of quality and reason enough to get excited about a game. The world was excited for a hardcore, thinking person’s take on …
Read More »From Call to Duty to Dead Space, Bond to Barbie: A career retrospective with Glen Schofield
Glen Schofield was confident when he applied for his first job in the game industry some 30 years ago. “I can do this,” he remembers telling himself. “Little did I know how hard it was!” Either way, he could hardly have imagined that, three decades later, he’d have worked with …
Read More »DokeV is more than just a next-gen take on Pokemon
The response to DokeV’s debut at Gamescom this August was, perhaps, predictable. It is, after all, a gorgeous creature-collecting open-world adventure so, among the buzz that followed that first trailer, it was only natural to see some suggesting that this is what they’d hoped Pokémon games might look like by …
Read More »Tchia is GTA meets Ghibli, set on a south Pacific island
When Tchia first caught our eye, it was at September’s PlayStation Showcase. And given that context, it seemed all too fitting that the game’s trailer should open with a bout of ukulele plucking that, for many, recalled Ellie’s guitar playing in The Last Of Us Part 2. But, as Awaceb …
Read More »The making of Resident Evil 4: “By that point in the series, zombies were simply no longer scary to players”
Oddly, the best thing about Resident Evil 4 is that it isn’t really a Resident Evil game. With the established survival horror formula perfected by three PlayStation games and several spin-offs, both the development team and fans wanted something new, something different, something challenging. This didn’t come easily for Capcom, …
Read More »Does Deathloop prove that immersive sim is an outdated term?
Agreeing with a door isn’t something we often find ourselves doing – not even in games. But the very first time you encounter one in Deathloop, it’s locked with a four-digit keycode. “You know the code,” the game tells you, over and over, in hovering captions that flicker in the …
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