I’ve just left the opening area of Sable, and all I can think about is my girlfriend in tears. You see, the Ibexi Camp serves as an hour-long tutorial to Shedworks’ beautiful exploration game, wherein the eponymous protagonist spends their last moments with family and friends before setting off into …
Read More »Sable review – “downright beautiful in its execution and storytelling”
I bloody hate fetch quests, which is one of the biggest compliments I can pay Sable. Because in Shedworks and Raw Fury’s stunning non-combative open-world exploration game, much of its glorious map surveying unfolds via a catalog of side-missions, wherein you’re regularly asked to visit far-flung locations, grab mysterious artifacts, …
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